No, Human Gameplay Trailer from woodn on Vimeo.

The above game No, Human looks interesting because it has this story that's something about doing your part as a human to save humanity (or work to destroy it?? I can't really tell from the above...).

And as in the screenshot below, the game even collects the total scores from all players over time:

Screen_shot_2010-08-29_at_11

There's no indication of this from what I can tell so far, but it would be very interesting to see these points applied to some common, collective goal. Especially considering the backstory, which seems to naturally lend itself to this kind of concept. Imagine a system with normal in-game goals just like any other game, but also meta-level goals where players are working to accomplish something larger through the collective actions of all others playing.

Perhaps the human race is only saved when a certain number of aliens are destroyed - and individual players can only combat a small number of them on their local copy of the game. I'm picturing a system where each player has a small part of the universe to defend, generated for them upon download; perhaps they can even see where their small piece of the world fits in relationship to other players nearby?

This reminds me of something I remember hearing a long time ago, regarding Katamari Damacy. If you're not familiar with Katamari Damacy, its a simple game where the goal is to roll a sticky ball (Katamari) over stuff (really, just anything), collecting bigger and bigger stuff as you go on to create a bigger Katamari.
Beautiful_katamari_2
When the Xbox Live/PS3 version was in development, I vaguely remember hearing that it would feature some kind of online multiplayer feature where the sum of all players' Katamari sizes would be totalled somewhere. And when that size reached a certain astronomical threshold, some new content would be unlocked. Looking around online I see that the total is collected, but I'm not sure that the unlocking of a new level or other content actually came to fruition.

I can see this concept also being applied to the above humans vs aliens game to create this sense of collective action with other players, working towards a common meta-goal. Maybe when enough players accomplish some goal a new weapon is available. If there's one thing compelling to humans its the idea of belonging to a group - I expect to see someone innovative to fully take advantage of this to create some kind of compelling collective/social game sometime in the future.