How To Break Anything

Thoughts and insights on culture and human behavior, living blissfully at the intersection of rationality and irrationality (but mostly irrationality) 
Filed under

value

 

Games vs Reality: How Gaming Can Change The World

Reality Vs. Games- How The Value Of Games Will Change The World

The following is a collection of research and insights that point to how games are at least as valuable as reality.

A year ago, games researcher Jane McGonigal developed SuperBetter as a game-based method for recovering from the traumatic brain injury she was suffering from at the time, and has now announced the upcoming launch of a Kickstarter project aimed at funding a published game guide. In the 5-minute video below (and in a longer TED talk here) she gives her take on how games can change behavior and the world.

Jane’s thesis challenges our notion of what it means to play a “game.” A glance at traditional definitions of “game” will lead the reader to notions of a game as an abstraction of reality (and therefore less valuable than reality) or a mere form of entertainment: games are what children play, reality is what adults engage in.

Jane argues that it is in fact this very abstraction from reality that makes games valuable. Games can provide an environment where:

  • difficult things are possible, encouraging optimism
  • things are naturally interesting, provoking curiosity
  • players have a sense of agency, providing motivation
  • actions are immediately meaningful, inspiring awe and wonder
  • there are plenty of collaborators ready to tackle complex tasks along with the player, as in MMORPGs, fostering trust and cooperation

In her other works, Jane goes on to describe how games are in fact developing important skills within societies (and have been, since the advent of dice) - skills that will be critical to overcoming global challenges facing humanity.

Games as design for the better

Jane’s charge is in opposition to the idea that reality is the only proper training ground for developing these skills. The primary difference invoked between games and reality is that games are narrated by a designer, while real life is complex and unscripted. Other opponents to the rise of gaming often point to the value of the classroom.

As for the narration issue, it’s worth noting that to the extent that games are designed and “less than real,” so too is the professor’s lecture. Both can be well designed, constructed for efficiently challenging others towards real learning. Alternatively, either can be a mind-dulling exercise built to captivate people just long enough to accomplish some short-term goal – beating the game or passing a test – doing nothing for long-term or valuable learning.

In a discussion of how to build systems for understanding the impact of pollution and CO2, professor and game programmer Greg Niemeyer of UC Berkeley talks about the critical difference between telling someone something important – however critical it is – and having them experience the meaning behind it themselves. Games provide an means through which difficult environments can be more directly experienced in this way.

On the inherent value of reality

It’s also worth considering the inclination to view reality as a value in itself. This is sometimes based on the complexity of reality as the source of it’s value, as noted above. Kevin Slavin of the game design firm Area/Code has noted that it is again abstraction of reality from complexity to simplicity that shows the value games have, by isolating key concepts. The value of virtual currencies in games like Farmville (”who would pay $1 for a sheep that doesn’t even exist?” is the question often asked) helps illustrate the strong social component of the things people actually value – something doesn’t necessarily need to be tangible and ‘real’ to be valuable.

More often than not, though, the argument is simply “reality is just better – period.” Psychologist Joanna Starek studies the nature of self-deception, and takes issue with the absolute value of reality, most notably in a Radiolab episode on deception. She primarily studies athletes, finding a relationship between those who are able to perform better than others who are their physiological equals, and their ability to better abstract themselves from reality (as measured by Sackeim & Gur’s classic self-deception test) - in this case, the measurable physiological reality of their ability to perform. In short, the athletes who recognize the reality of potentially over-exerting themselves fall short of their physiological equals – “reality” does not necessarily translate to “better.”

As we see increasingly more innovators abandon the traditional conception of “games” as subordinate to “reality,” we will see more developments encouraging behavior change for the better through the values McGonigal points to above. These will range from the Epic Win to-do application with individual-level implications to IBM’s CityOne Smarter Planet game with global-scale implications.

[this post originally appeared on psfk.com]

Loading mentions Retweet
Filed under  //   game mechanics   value  

Comments [1]

Profit, value, and the entrepreneur's ability to take advantage of opportunity

via ted.com

The above talk is by Cameron Herold, titled "Let's raise kids to be entrepreneurs." Like most I find the entrepreneurial spirit valuable and inspiring.

Though, watching the above actually left me with the following idea: what all entrepreneurs are good at is taking advantage of opportunity. But almost no entrepreneurs are good at taking advantage of opportunity to do anything besides make money.

A rare few people know how to take advantage of opportunity as a means to do something valuable. It requires being comfortable with seeing feedback from one's actions not in immediate "if, then" terms, but in nebulous, extended terms. This is in direct opposition to the comfort of seeing feedback from one's actions immediately and being able to immediately draw causal inferences from them. It requires an understanding of long-term value. These are not skills that are natural for humans, thus they are not skills that most people have. It's an idea that's been sitting on my mind lately, something that seems appropriate to share now having just run into the following:

"The people who run our cities don’t understand graffiti bc they think nothing has the right to exist unless it makes a profit." -Banksy

Some people truly argue that that short-term gain - immediate return - is the only real measure of value. What an unfortunate perspective to have developed. 

Loading mentions Retweet
Filed under  //   Entrepreneur   perspective   value  

Comments [0]

On "quality" vs relevance

A Thinking Camera That Helps Photographer Take The Best Quality Photos

Nadia is an aesthetics inference camera developed by Andrew Kupresanin and has the ability to infer the quality of the photo before shooting it and send it to the photographer as a feedback. The camera doesn’t have a display, but constantly sends updated messages about the aesthetic quality of the image as the photographer moves the camera around the object to be captured, helping  judge when to snap the photo.

Last June, Chris Anderson of the book Free: The Future of a Radical Price spoke at the RSA (video here) with notions that on a surface level seemed like an exploration of "free" but were in fact an exploration of value. An exploration of 'quality' is captured in paraphrase below, taken from Chris' response to a comment on how the impossible triumvirate of "free, perfect, and now" (the old maxim being that you can have only two) reflect the desire for cost, quality and time:

"Perfect is one of those words that I'm not so sure what it means anymore. I struggle with semantics - the word 'free' has changed, semantically. The same with words like 'news.' It used to that news meant content created by professional journalists. Now it's something that is relevant and worth repeating. And now you have this word 'quality.' I tell this story in the book: my children are allowed two hours of screen time per weekend. One weekend we said to them that for this weekend's two hours you can have two hours of Star Wars. You can either have two hours of Star Wars DVDs - upscale, high production, surround sound, big screen, and popcorn. Or, you can go on YouTube, and watch Star Wars videos created by 7-year-olds of stop motion animation with Lego figures. And instantly they're like: YOUTUBE. They didn't hesitate for a moment. If you look at these videos created by 7-year-olds you would say that the quality, by standards of Hollywood definition, is not good. They put their fingers in the screen. The lighting is not great. The voiceovers are exactly what you would expect from 7-year-olds. So it fails every traditional definition of quality - except for one, which is relevance. That it is exactly what those kids wanted. And in fact it's not even the quality of the story that George Lucas created that's a factor here - they would actually much rather watch toy soldier animations made by 7-year-olds instead of Star Wars animations. I say all this because I don't know what quality means anymore."
It's something that I find important to consider whenever thinking about the value of 'quality.' In the inference camera example above, the term quality is misleading - quality in this case is a measure of relevance, as defined entirely by the developer Andrew's sense of relevance. This definition may in fact be useful - you may be a photographer who needs to shoot photos of the nature that Andrew has defined as quality, and get value out of sharing these photos with people who find Andrew's sense of relevance closely in line with their own. But when thinking about value, its worth considering whether any particularly defined relevance does in fact capture the relevance that is valuable to you (or anyone you hope to share a photo/anything else with). 

Loading mentions Retweet
Filed under  //   definition   value  

Comments [0]

Comparing two methods of assigning value to actions - direct causality vs "irreplaceable" causality

The following describes part of a challenge of spending time efficiently, as posed in an essay titled "The Hidden Costs (in Time) of Spending Time":

Any given goal that I have tends to require an enormous amount of "administrative support" in the form of homeostasis, chores, transportation, and relationship maintenance. I estimate that the ratio may be as high as 7:1 in favor of what my conscious mind experiences as administrative bullshit, even for relatively simple tasks.

For example, suppose I want to go kayaking with friends. My desire to go kayaking is not strong enough to override my desire for food, water, or comfortable clothing, so I will usually make sure to acquire and pack enough of these things to keep me in good supply while I'm out and about. I might be out of snack bars, so I bike to the store to get more. Some of the clothing I want is probably dirty, so I have to clean it. I have to drive to the nearest river; this means I have to book a Zipcar and walk to the Zipcar first. If I didn't rent, I'd have to spend some time on car maintenance. When I get to the river, I have to rent a kayak; again, if I didn't rent, I'd have to spend some time loading and unloading and cleaning the kayak. After I wait in line and rent the kayak, I have to ride upstream in a bus to get to the drop-off point.

Of course, I don't want to go alone; I want to go with friends. So I have to call or e-mail people till I find someone who likes kayaking and has some free time that matches up with mine and isn't on crutches or sick at the moment. Knowing who likes kayaking and who has free time when -- or at least knowing it well enough to do an intelligent search that doesn't take all day -- requires checking in with lots of acquaintances on a regular basis to see how they're doing.

There are certainly moments of pleasure involved in all of these tasks; clean water tastes good; it feels nice to check in on a friend's health; there might be a pretty view from the bumpy bus ride upstream. But what I wanted to do, mostly, was go kayaking with friends. It might take me 4-7 hours to get ready to kayak for 1-2 hours.

My take on the challenge here is that the above advocates a method of assigning value to actions based on the causal relationship between performing it and the direct impact of that action on the desired goal. To simplify, I'll reference the above elements as processes of 1) assigning value to individual actions based on causal relationships, and 2) determining a causal relationship between performing an action and its direct impact on the world.

In the above model, an efficient action is one where we can clearly determine that its rationally causal relationship with impact on the world contributes to our desired goal. More importantly, in this model it is critical that the action contributes to our desired goal directly.

Consider an action that is homeostatic in nature - buying food. Spending time buying food does not directly contribute to our desired goal of "engaging in the act of kayaking"; as such, it isn't valued as efficient in the above model.

We do recognize however, that buying food is an irreplaceable step in the system of actions required to "engage in the act of kayaking." To the extent that an individual action is irreplaceable in a system of actions required to accomplish a goal, that action is important and valuable [this is a premise I'll call the irreplaceability premise]. With this premise in mind, it is easier to see that the act of buying food has an impact on "engaging in the act of kayaking" that is just as important as the act of pushing the kayak into the water - both are equally irreplaceable. 

Using the directness model, we consider buying food as less valuable because it is less directly related to the happiness we experience from kayaking. If the irreplaceability premise is well-founded, then the directness model is a weak method of assigning value to actions - and thinking about irreplaceability may help resolve some of the concerns that arise with how to most optimally spend one's time, as described below.

[It's important to note as an aside that this particular application of the irreplaceability premise is founded on the notion that if the act of eating is removed, the act of pushing the kayak into the water will never take place. We can easily imagine an alternative scenario - you push the kayak into the water while hungry - so I'm supporting this irreplaceability with the sentiment contained within the statement "my desire to go kayaking is not strong enough to override my desire for food." It is in fact worth considering the function of time and our ability to delay homeostatic actions in this notion of "irreplaceability," but as an absolute definition, homeostatic actions will always be necessary and ultimately irreplaceable - it is equally easy to imagine an alternative, lengthier goal where delaying homeostatic behaviors ultimately do not reduce their necessity.]

To help make the irreplaceability premise more clear, consider also actions that are not homeostatic. As an undergraduate, I would often be conflicted about the directness of my actions and how to assess their value - most notably when the desired goal was something like "delivering a presentation for a class final." At some point it occurs to you that you're spending hours or even days preparing for a goal defined as a 20 minute task, and this seems like the same kind of waste mentioned above in the expression "it might take me 4-7 hours to get ready to kayak for 1-2 hours." But it is relatively easy for one to intuitively see a causal relationship between preparing slides and organizing sources as important to the end goal, so operating under the directness model our worries of wasted time are at least somewhat assuaged.

The problem is that the directness model again breaks down over lengths of time, where irreplaceable actions are not intuitively direct actors in the causal relationship between action and goal. 30 seconds of the presentation may come from ideas fostered over hours and hours of time going to class - and worse yet for directness, they may reflect the synthesis of disparate ideas captured across various chunks of time spent in lecture.

I'm not necessarily sure that the irreplaceability model is any better a tool for assigning value in our attempts to calculate efficiency (in a complex enough system it quickly becomes easy to identify every action as irreplaceable), but the above examples help illustrate the challenges of assigning value based on direct causality.

Loading mentions Retweet
Filed under  //   causality   irrationality   optimization   perspective   time   value  

Comments [1]

Popular doesn't necessarily = valuable, profitable doesn't necessarily = valuable

I've been very heavy on the idea that the fact that something is popular doesn't necessarily mean that it's valuable. Sometimes it is, but value is a property of meaning, not a property of popularity. Given that popularity is a property of accessibility, it's easy to make a case for the above: accessibility is directly opposed to scarcity, which is a key measure of an important kind of value.
Here are two more ways to look at this:

1) For the visual types:

2) For the logical types:
popular = accessible
accessible = ~scarce
scare = valuable
∴ popular != valuable

An important related implication of the above is that something being profitable doesn't necessarily mean it is valuable, either. In an excerpt from the post "Payola," Seth captures these ideas below:

The New York Times bestseller list is even more easily manipulated than Billboard ever was. It doesn't cost much to scam it and it's pretty straightforward to buy your way onto the list (I know authors who have done this and consultants who sell this service.) You can hire a bunch of old ladies who will go into the 'right' stores and buy books on the right day. As a result of this distortion, the books on the list get more promoted, and thus sell more copies. It's not pretty but it's true.

Certainly, there is in fact a kind of value that both popularity and profitability can measure. I see these as indicators of something being what I call "business-valuable," and I include them on the right side of what I'm calling a paradox in the image above.  

From Seth's excerpt above I can't help but be reminded about SEO and any number of other strategies that I generally think of as "putting business-valuable before wisdom/long-term valuable." It's easy to look at the first and notice that it is in fact a kind of value, without considering the other (I argue more important) kinds of value in the world.

 

 

Loading mentions Retweet
Filed under  //   advertising   shortsightedness   value  

Comments [4]

Proverbial Wallet: Technology to increase the cognitive impact of increasingly abstract exchanges of value

Behavioral economists and psychologists have long been discussing the cognitive implications that naturally come with the abstraction of currencies. Cash is a more abstract form of exchanging value than physical barter/trade, and the credit card is an even more abstract form of exchange than cash. Generally speaking, the more abstract the exchange, the less cognitive impact it has on our long-term thinking and decision-making – often with negative results, as indicated by the rates of credit card debt in the US and elsewhere. As we move into virtual currencies where value is increasing exchanged via SMS, mouse click, or natural gesture motion, many design and cognitive thinkers are expressing their concern about the implications of these even more abstract methods of exchange.

The Proverbial Wallet series of concepts have these thoughts in mind, developed by a tangible interaction team at the MIT Media Lab. These concept wallets incorporate elements of physical and social feedback into the act of spending, bringing a level of cognitive impact back into the purchase process. Each gives a nod to the principles of at-a-glance information and immediate feedback, and their importance in giving people the tools to make better decisions. See below for the team’s description of these concepts:

Peacock: The wallet appears to grow and shrink using a servo to reflect the balance in your accounts. Your assets will be on display to attract potential mates.

Mother Bear: The wallet protects the money within it when you need to be thrifty with a shorted motor in the hinge that resists opening. It promotes saving to weather out financial winters.

Bumblebee: The wallet buzzes through a vibrator motor whenever your bank processes a transaction. This encourages a conscious connection between handing over your credit card and your hard-earned money being harvested from the bank, and alerts you to fraud when you get a buzz without making a purchase.

Proverbial Wallet

[via @carlablumenthal | img via Boston.com]

this post originally appeared on psfk.com

 

Loading mentions Retweet
Filed under  //   behavioral economics   cognitive fallacies   value  

Comments [0]

The "cultural attaché," and exploring the idea that "under no condition can you teach curiosity"

The other day I was talking with the interesting Brad Grossman, who shared a bit of his experience as a "cultural attaché" for producer Brian Grazer, described in this New Yorker article as the following:

This person would be responsible for keeping Brian abreast of everything that’s going on in the world; politically, culturally, musically. . . . They’re also responsible for finding an interesting person for Brian to meet with every week . . . an astronaut, a journalist, a philosopher, a buddhist monk. . . . There is LOTS of reading for this position! Grazer may ask you to read any book he’s interested in. You’ll probably get to read about 4 or 5 books a week and you may be required to travel with him on his private plane to Hawaii, New York, Europe—teaching him anything he asks you about along the way. . . . You will also be provided with an assistant. . . . Salary is around $150,000 a year. . . . You will be to Grazer what Karl Rove was to Bush. 

There's an interesting bit of the history around those kinds of roles in the article, but the below in particular caught my attention:

Grazer has had one bad attaché experience. “A few years ago, I hired this really smarty-pants Harvard guy,” he said. “He was just remarkably lazy. If he didn’t get the Wall Street Journal on his desk, it was like it didn’t exist.” Still, he said, the experience came with a lesson: “Under no condition can you teach curiosity.”

The thought that "under no circumstances can you teach curiosity" is particularly interesting to me. It's something I've thought on quite a bit, ever since first being a part of this world of planners/strategists - all my best conversations about what it means to be insightful in these kinds of roles ultimately end on the idea of curiosity. 

 
I too tend to get to the point where I feel it cannot be taught; I sometimes think that this is in part because it requires the willingness to expose oneself to things that critically invalidate one's own (present) worldview. I think of this as a spectrum ranging from having a solid identity and perspective of how things should be, to being curious and understanding of the world but without any solid, unchanging core perspective.

The reason curiosity cannot be taught is because this is a tradeoff not everyone is willing to make.

I drew a quick sketch of this once, come to think of it:
 
That said, I think it might be better to say that curiosity cannot be taught, but it can in fact be fostered. This would be something like fostering the idea that there are lots of ideas out there in the world (lots of perspectives), and they don't so much hold objective right or wrongness as much as they hold measures of value in terms of how they impact other people. 
 
Perhaps that counts as "teaching." 

 

Loading mentions Retweet
Filed under  //   exposure   perspective   value  
Posted from New York, NY

Comments [0]

One possible heuristic for optimizing decisions

Yesterday at my Brooklyn Brainery class on decisionmaking, the discussion got to the point where people were asking about optimization. The question here is primarily: "given that when making a decisions, too short of a time perspective is meaningless (caring only about petty things), and too long of one is equally meaningless (caring only about 300 years in the future), is there some optimal time perspective (or shifting of time perspective) that will lead to the best decisions? What heuristics do people use?"


I essentially answered "there are none." I later got to thinking that this isn't entirely true. 

The temptation to answer that way comes from the too-simple and too-common perspective that every decision is the best decision. That is to say, no decision is better than any other.

That is to say, deciding to sit on the couch all day is just as much as "right" decision as deciding to go out and change someone's life.

I think when it comes to thinking about value, and what experiences are valuable, the "every decision is right" approach is plainly absurd.

The right heuristic might be: if it's something you don't want to do because it makes you uncomfortable, it's definitely the better decision. 

(There's actually a lot deeper thinking available on the matter, that makes the above look like the perspective of a 3rd grader: What Is Wei Dai's Updateless Decision Theory?)
 

Loading mentions Retweet
Filed under  //   decisionmaking   optimization   value  

Comments [2]

A definition-dependent paradox for #makeachartday: value, quality, etc

"Definition-dependent" as in "it mostly just depends on what your definitions of value, quality, and sugary are at the moment." And paradox too, for that matter. 

Loading mentions Retweet
Filed under  //   paradox   time-orientation   value  

Comments [0]

One model for thinking about roles and relationships: Philosopher/Scientist/Entrepreneur/Artist

The above is something of an infographic that I threw together to start modelling a ton of complicated questions that have been going through my head, when thinking about the complex ways that value and meaning manifest themselves in the world. As I think more on these things the nature of the above will surely evolve but I figure it's a good place to start.

The questions in my head that have driven the above come from a lot of places and my thinking on them I'll explain more deeply in future posts; some basic thoughts on it for now:

  • It's not a perfect model for anything, but it has helped me frame things in a way that I've found useful. Certainly everyone fills these roles in different ways and incorporates combinations of characteristics into their own lives - it's not useful to think of anybody as falling into just one of the above, and its not useful to think that anyone falls into all four.
  • I started by primarily trying to express the nature of how each role informs the others. The basic question here is: who is more valuable to the world: the artist or the scientist? The basic answer is: neither.
  • Another basic question: how should we think about the different kind of value between things that are simple, widely-adopted and business-valuable as compared to things that are niche, difficult, and wisdom-valuable? @tylertravitz approaches the idea below:
    The thinking comes seeing a question many people have to ask themselves as they create things in the world: do I want things like more page hits (which genuinely leads to more influence) or do I want to express more insight at the risk of losing that level of influence? (On another level: is this a question of balance, or is this an arena where balance isn't the optimal strategy?)
  • I've also touched on rationality/irrationality, beginning from questions like: how has 'irrationality' become a pejorative, and how can we model it in balance with rationality?

Lots more thinking to follow on all the above; stay tuned. On some level I've questioned that these things even exist on linear scales, but for the time being it's been a useful place to start.

[imgs by Hans and Carolyn, densitydesign]

 

Loading mentions Retweet
Filed under  //   irrationality   paradox   rationality   value  

Comments [4]

My Blogroll: