How To Break Anything

Innovation + experience-minded design strategy. The pieces of a working model for understanding culture + change in an increasingly complex world.

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      9 Mar 2011

      from No Right Brain Left Behind » Nodes

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      Elevator

      Nodes is a software solution that shows the relationship between seemingly divergent topics through a simple graphic interface. Search a subject term and Nodes creates a network of topics (obvious or obscure) that relate in some way. This system would be grown by a global community that tags articles and helps build the connections.

      Description

      One of the signature characteristics of a creative mind is the ability to see problems from different angles. Today, more and more industries are looking for individuals who can dynamically approach problems from varying points of view. Yet, our current educational system promotes understanding the world via single-problem/single-solution relationships. The question then stands, how do we train students to think holistically when they are only being fed myopic causal relationships?

      Nodes is a software solution that allows teachers and students to immediately see the relationship between seemingly divergent topics through a simple graphic interface. The user would populate the search field in the center of Nodes and then points of information would populate the screen for the user to explore. Any topic could be entered and evaluated. Say for instance the user was to enter “American Revolution.” Nodes would send the query to our servers and reply with things such as:

      Athens – Birthplace of the ideology that would become the North Star of modern governments around the Globe.

      2011 Egyptian Revolution – An example of a modern revolution and a fight for freedom.

      Triangle Trade – Trade circle between the Americas, Europe, and Africa.

      Anti-Smoking Legislation – Tobacco was a huge financer of the war, and an industry grew out of the aftermath. Causing an epidemic of oral cancer across America.

      Vietnam – A French colony that once independent would tie up the U.S in a bloody conflict for years.

      Olympic Shooting – The world’s first sharpshooters were created in this war, and they would lay the groundwork for an Olympic sport.

      Each topic would come with an explanation of the relationship as well as links to websites were they can learn more. This software is a blend of Google, Wikipedia, Wolfram Alpha, and RSS feeds. If we can simply show the relationships between topics, both academic and cultural/social/pop-culture, we can hopefully open students minds to a wealth of possibilities.

      The real value of Nodes is that it is directly shaped by the contributions of a greater global community. We would provide browser-based widgets that allow people to tag, describe and post articles to the Nodes database. Just as easily as people post to Reddit or Delicious, they could post to a system that helps children around the world become more effective and creative students. Tags could consist of different school subjects that the article relates to as well as interests and potentially careers that are effected by the subject matter. Curators (potentially made up of a community of power users) will help maintain the integrity of the system by helping filter out bad tags, system gaming, etc.

      Nodes can be an excellent resource for students, teachers and parents alike. Teachers use this as a tool to help build lesson plans and to help kids draw connections between what they’re learning and what they’re into. Students use this system as a research tool for homework. Parents use the system to help their kids with their projects.

      via rightbrainsare.us

      My favorite NRBLB concept - captures "seemingly," "connections/metaphors," and "combinations of disparate ideas" in one nice round.

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      1 Mar 2011

      The seeming paradox of "Heat Death," and beautiful human error

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      The visible growth of ordered structures in the universe seemed paradoxical to nineteenth-century scientists and philosophers, who believed in a dismal doctrine called the heat death. Lord Kelvin, one of the leading physicists of that time, promoted the heat death dogma, predicting that the flow of heat from warmer to cooler objects will result in a decrease of temperature differences everywhere, until all temperatures ultimately become equal. Life needs temperature differences, to avoid being stifled by its waste heat. So life will disappear.

      This dismal view of the future was in startling contrast to the ebullient growth of life that we see around us. Thanks to the discoveries of astronomers in the twentieth century, we now know that the heat death is a myth. The heat death can never happen, and there is no paradox. The best popular account of the disappearance of the paradox is a chapter, “How Order Was Born of Chaos,” in the book Creation of the Universe, by Fang Lizhi and his wife Li Shuxian.2 Fang Lizhi is doubly famous as a leading Chinese astronomer and a leading political dissident. He is now pursuing his double career at the University of Arizona.

      The belief in a heat death was based on an idea that I call the cooking rule. The cooking rule says that a piece of steak gets warmer when we put it on a hot grill. More generally, the rule says that any object gets warmer when it gains energy, and gets cooler when it loses energy. Humans have been cooking steaks for thousands of years, and nobody ever saw a steak get colder while cooking on a fire. The cooking rule is true for objects small enough for us to handle. If the cooking rule is always true, then Lord Kelvin’s argument for the heat death is correct.

      We now know that the cooking rule is not true for objects of astronomical size, for which gravitation is the dominant form of energy. The sun is a familiar example. As the sun loses energy by radiation, it becomes hotter and not cooler. Since the sun is made of compressible gas squeezed by its own gravitation, loss of energy causes it to become smaller and denser, and the compression causes it to become hotter. For almost all astronomical objects, gravitation dominates, and they have the same unexpected behavior. Gravitation reverses the usual relation between energy and temperature. In the domain of astronomy, when heat flows from hotter to cooler objects, the hot objects get hotter and the cool objects get cooler. As a result, temperature differences in the astronomical universe tend to increase rather than decrease as time goes on. There is no final state of uniform temperature, and there is no heat death. Gravitation gives us a universe hospitable to life. Information and order can continue to grow for billions of years in the future, as they have evidently grown in the past.

      from "How We Know" by Freeman Dyson

      Filed this under my list of reasons I'm fascinated by "seeming paradoxes": things that seem like one thing but are really another once we have more information.

      These things are generally errors in human intuition; it's critically important to note "nobody ever saw a steak get colder while cooking on a fire," because most of our understanding of the world is in some way critically flawed by our incredibly limited ability to observe things. (I probably don't need to say that for as much as we rely on it, natural human visual observation is absurdly flawed/limited)

      So I use "error" loosely, given that this kind of intuition is limited by the state of human understanding, and by definition we'll never have *all* the information there is to be had about the universe. It's more of a beautiful kind of error that allows for the continual search for knowledge and understanding.

       

      EDIT: I just realized the above article goes on to say the following:

      The vision of the future as an infinite playground, with an unending sequence of mysteries to be understood by an unending sequence of players exploring an unending supply of information, is a glorious vision for scientists. Scientists find the vision attractive, since it gives them a purpose for their existence and an unending supply of jobs. The vision is less attractive to artists and writers and ordinary people. Ordinary people are more interested in friends and family than in science. Ordinary people may not welcome a future spent swimming in an unending flood of information.

      Which wonderfully captures what I meant above by "beautiful." It also expresses an idea/charge I'm starting to think of as the goal to "design for friction." The notion is that comfortable, frictionless experiences/lives are themselves seeming paradoxes, seemingly admirable goals but in fact detrimental from a long-term perspective. 

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      5 Feb 2011

      Unnecessary obstacles and seemingly superfluous things

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      "What nature requires is obtainable; it is for the superfluous we sweat."
      -Seneca, Epistles, 1st Century

      I was at a talk by Jane McGonigal the other day. She think a lot about games. I found it quite poignant that she noted though it *seems* like the the object of games is to reach a goal, this is in fact not the case. She used golf as an example. Ostensibly, the goal of golf is to get a ball into a hole. Though if this were actually the case, we would pick up the ball, and put it in the hole. Instead, we try to hit to ball into the hole with a stick. From really far away. And on difficult terrain.

      What's happening here is not the act of trying to reach a goal - it's the act of trying to master a challenge. What I liked about Jane's perspective is that she introduced the notion of games as *unnecessary obstacles*.

      As part of my exploration of 'seeming,' (see: Understanding Seemingly Invisible Things) I love thinking about the unnecessary, the superfluous. I think these things are much more important than we initially think. 

      (Oh and here's more smart thoughts on games as mastery not rewards):

        </object><div style="padding:5px 0 12px">View more presentations from Sebastian Deterding.</div></div>
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      23 Dec 2010

      Resisting an irresistible (seeming) goal

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      P1013

      From the Museum of Biblical Art, commentary on the work of Martinez Celaya.

      I really like thinking about the concept of "seeming." Seeming implies that there is more to be known about the world, that we just haven't yet grasped.

      I particularly like the notion applied to goals: ends that seem like they should be goals - but just because it's intuitive for us to think they're worthy doesn't mean they are ultimately valuable.

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      Kyle Cameron Studstill
    • Obox Design
  • How To Break Anything

    Hello friends and collaborators. I deal in innovation, working to build fantastic experiences enabled by the digital world. As part of this I track cultural change, primarily through observations guided by models and filters calibrated over years to sort out the cream.

    These pieces of thoughts here reflect concepts that are elements of those models: ecosystem thinking, long-term value, information filters, and pattern recognition.

    ("How to break anything" is an abstract notion that reflects my background in observation and analysis. Rules are meant to be broken, but only through understanding the rules - observing them with an empathetic eye - can they be broken constructively.

    So how to break anything? Observe everything.

    [You can't observe everything so how do you know what to observe? That's another project that I call Filter Theory - see the About link above.])

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