How To Break Anything

Innovation + experience-minded design strategy. The pieces of a working model for understanding culture + change in an increasingly complex world.

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      10 Mar 2011

      from How Electronic Media Is Changing Storytelling

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      While narrative and storytelling have forever been foundational to the human experience and creating meaning, Wired contributing editor Frank Rose’s  The Art of Immersion traces a new form of narrative facilitated by the Internet. 20th century mass media (the sitcom, the newspaper, or novel) allowed for only passive consumption, but deep media of today (think: online communities dedicated to discussing reality shows; downloadable video games to supplement television series) is inherently interactive, non-linear, and immersive. But with this new, participatory mode of storytelling come questions about the fate of the author and the audience:

      Anthropologists tell us that storytelling is central to human existence. That it’s common to every known culture. That it involves a symbiotic exchange between teller and listener — an exchange we learn to negotiate in infancy.

      Just as the brain detects patterns in the visual forms of nature — a face, a figure, a flower — and in sound, so too it detects patterns in information. Stories are recognizable patterns, and in those patterns we find meaning. We use stories to make sense of our world and to share that understanding with others. They are the signal within the noise.

      So powerful is our impulse to detect story patterns that we see them even when they’re not there.

      … We know this much: people want to be immersed. They want to get involved in a story, to carve out a role for themselves, to make it their own. But how is the author supposed to accommodate them? What if the audience runs away with the story? And how do we handle the blur—not just between fiction and fact, but between author and audience, entertainment and advertising, story and game?

      The Art of Immersion

      Wired: “The Art of Immersion: Why Do We Tell Stories?”

      via psfk.com

      Stories as patterns in information. An angle I completely buy into.

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      28 Feb 2011

      Residual effects/encoded information

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      Right now I'm reading Persuasive Technology. Since I'm working in the background to organize all the thoughts here on HTBA into something that you might consider a book, I find myself thinking about this sort of residual effect from reading books these days. I'm learning the content of the book, but there's also this metalearning of understanding how books are written.

      It's a concept I think about a lot, actually. Another couple of examples below:

      There's the value of following someone on twitter to read their thoughts, but then there's also the metavalue of following a service or cause to provide a bit of support (even if I never actually get to reading any of their tweets).

      There's emailing someone to give them information, but then there's also the residual effect of letting them know you're actively working/thinking on it (think: working from home). 

      I think of this as the act of compressing/encoding information, something like "linguistic programming." It's part of this larger framework I'm working on in the background, another sneak peek in the screenshot below:

      Screen_shot_2011-02-27_at_12

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    • Contributors

      Kyle Cameron Studstill
    • Obox Design
  • How To Break Anything

    Hello friends and collaborators. I deal in innovation, working to build fantastic experiences enabled by the digital world. As part of this I track cultural change, primarily through observations guided by models and filters calibrated over years to sort out the cream.

    These pieces of thoughts here reflect concepts that are elements of those models: ecosystem thinking, long-term value, information filters, and pattern recognition.

    ("How to break anything" is an abstract notion that reflects my background in observation and analysis. Rules are meant to be broken, but only through understanding the rules - observing them with an empathetic eye - can they be broken constructively.

    So how to break anything? Observe everything.

    [You can't observe everything so how do you know what to observe? That's another project that I call Filter Theory - see the About link above.])

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