How To Break Anything

Innovation + experience-minded design strategy. The pieces of a working model for understanding culture + change in an increasingly complex world.

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      12 Sep 2011

      Soft vs rigid

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      Take a look at the video below from Gracenote and you will see an application to select music by mood.

      It’s an interesting idea and mood is something you see being played with by all kinds of designers from cars to hotel rooms. The idea of giving the user the opportunity to customize the experience according to mood seems like a viable idea from a design perspective.

      However, I am a little skeptical about this because we seem to have a pretty good idea of how to deal with our own moods without fancy technology guessing or getting in the way.

      The idea of automated mood selection seems too rigid and takes us to a place where we have to rely on the intelligence of the technology to create or respond to the mood we believe we are in. The trouble with this is that mood and the response to mood is highly personal.

      What designers need to do is to find ways for technology to help us understand our moods better and to also learn from our behaviors, that way we will get suggestions and experiences that are tailored to the very personal nature of our specific moods.

      via influxinsights.com

      I've been a bit obsessed lately with distinguishing between 'direct' and 'indirect' information; something like glanceable/passive/serendipitous vs forced/harsh/inconsiderate. The distinction between 'soft' and 'rigid" seems to apply as well.

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      16 Aug 2011

      Imperfect Information

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      Apple's latest patent for "schematic maps" could dramatically simplify the interface of its Maps app.

      The basic idea of "schematic maps" is that maps on smartphones these days are too info-dense. Think about it: When you boot up Maps on your iPhone, you see a whole universe of information that's not directly relevant to the task of getting from point A to point B: streets 10 blocks away that you'll won't cross, names of businesses you didn't ask for, even the ghostly 3-D shapes of buildings.

      Compare that to what you'd do if a friend asked you to draw them a map: You'd sketch out a diagram (probably not to scale) of the main street(s) between point A and point B, throw in a few hash marks to represent relevant cross streets, and maybe a box or "X" along the way to indicate landmarks for orientation--and that's it. Much less information, and not accurate to the meter, but much more direct. (These "strip maps" are actually so efficient that the Army teaches tank drivers and soldiers to draw them correctly.)

      via fastcodesign.com

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      25 Feb 2011

      Instant mapping of environmental conditions for better understanding of long-term health

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      (download)
      Click here to download:
      Real-Time_Pollution_Monitoring.mov (12.71 MB)

      A couple weeks ago I was asked what I'm most excited about regarding real-time data, from someone referencing the PSFK Future of Real-Time report. My answer is captured in the video above; mostly it's about seeing interesting things like the Warning Signs project in the image below develop, alongside the thinking captured by people like Bill Davenhall in his talk Your Health Depends On Where You Live.

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      5 Jan 2011

      "Death of the Phone Call" regarding "glanceable" communication layered with status information

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      We’re moving, in other words, toward a fascinating cultural transition: the death of the telephone call. This shift is particularly stark among the young. Some college students I know go days without talking into their smartphones at all. I was recently hanging out with a twentysomething entrepreneur who fumbled around for 30 seconds trying to find the option that actually let him dial someone.

      This generation doesn’t make phone calls, because everyone is in constant, lightweight contact in so many other ways: texting, chatting, and social-network messaging. And we don’t just have more options than we used to. We have better ones: These new forms of communication have exposed the fact that the voice call is badly designed. It deserves to die.

      Consider: If I suddenly decide I want to dial you up, I have no way of knowing whether you’re busy, and you have no idea why I’m calling. We have to open Schrödinger’s box every time, having a conversation to figure out whether it’s OK to have a conversation. Plus, voice calls are emotionally high-bandwidth, which is why it’s so weirdly exhausting to be interrupted by one. (We apparently find voicemail even more excruciating: Studies show that more than a fifth of all voice messages are never listened to.)

      The telephone, in other words, doesn’t provide any information about status, so we are constantly interrupting one another.

      via wired.com

      When I talk about 'glanceable' information, I'm referring to infusing potential information with an additional subtle layer of communication. Status that you can be ambiently aware of. The voice call as we know it allows for no such thing.

      On some level, voice calls embedded with this kind of information might only have to look slightly different. Consider a phone that rings different tones depending on who's calling. That layer is easy enough to define (though annoying to arrange) and might be a first step.

      Then imagine that as you called someone, you somehow indicated the nature of the request (not as easy to define), such that each call triggers a subtle change in that tone that could be recognized.

      Anticipated length would be another important layer as well. I sometimes think that at some point URL shortening services are going to incorporate an additional digit that indicates how long the article you're about to click through to is. Once upon a time there was a URL shortening service (that I can't seem to find right away) that was intended for people in PR/marketing who tweeted occasionally about brands they worked for; the idea was that encoded into the URL was a number or two that corresponded to what kind of message it was. Something like "5" would mean it's a direct client, "4" would mean it's someone you used to work for, etc.

      Obviously these are more-difficult-to-imagine layers, at least because it would require a mutual understanding of what this encoded information means.

      The idea is that the communication methods we prefer have lots of subtle information already encoded into them. These layers may or may not communicate the same things as the phone scenario above, and actually this is why different people use the same communication channels in different ways (see this lovely illustration from Ji Lee). A simple example is that a channel like twitter encodes information into the number of followers/followed individuals have, information that gives you cues on how to communicate appropriately. Context is a layer; people often talk about "Facebook is for ___, Tumblr is for ____, Linkedin is for ____, Quora is for ____"; when you have a conversation in these contexts, the communication is implicitly shaped by it's surroundings.

      The idea is that value can be condensed and intentionally infused into better (or just different?) communication methods. 

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      Kyle Cameron Studstill
    • Obox Design
  • How To Break Anything

    Hello friends and collaborators. I deal in innovation, working to build fantastic experiences enabled by the digital world. As part of this I track cultural change, primarily through observations guided by models and filters calibrated over years to sort out the cream.

    These pieces of thoughts here reflect concepts that are elements of those models: ecosystem thinking, long-term value, information filters, and pattern recognition.

    ("How to break anything" is an abstract notion that reflects my background in observation and analysis. Rules are meant to be broken, but only through understanding the rules - observing them with an empathetic eye - can they be broken constructively.

    So how to break anything? Observe everything.

    [You can't observe everything so how do you know what to observe? That's another project that I call Filter Theory - see the About link above.])

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