How To Break Anything

Innovation + experience-minded design strategy. The pieces of a working model for understanding culture + change in an increasingly complex world.

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      9 Mar 2011

      humanity 4.0: a nice bit of cultural-historical systems thinking

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      via brocklemieux.posterous.com

      Rough in some places but smart systems thinking/long-term thinking in others. Nicely articulates a lot of thoughts that float around in my head, and page 39 might be my favorite - evolution of human ideals based on our current stage of understanding the world.

      [an aside: If you study human perception and decision-making long enough you know it's natural human instinct to say "right now is a special time - a fork in the road unlike any other!" So I tend to take issue with those kinds of descriptions. I suppose I'd say this: the above is a good case for why the way we think about the course of humanity is important now - and it is important; though the next era will be faced with entirely new and equally important challenges, just as all the preceding challenges have been critically important as well. in short: I'm not much for doomsday scenarios]

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      8 Mar 2011

      A (very) brief history of wins

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      Tom Saunter
      @freedimensional Tom Saunter

       

      Just noticed @BuzzFeed have added a new tag for their posts, alongside LOL, OMG, WTF, CUTE, GEEKY, TRASHY, OLD and EW. It's WINNING. Hehe.
      3 minutes ago via web
      via twitter.com

      Just a quick observation that this only makes sense in the context of the cultural diegesis around Epic Win, which is itself the result of the early 2000s narratives preceding it around what might best be thought of as Moderate Wins.

      tv; dt (too vague, didn't think): Culture is reactionary.

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      27 Dec 2010

      The beginnings of a rough thesis on limitation/value/meaning/evolution/complexity

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      My mother wrote me an email on Christmas, and since it's been awhile since talking about I've been working on I decided to explain, captured below:

      Hmmm what about myself. Well, I'm working on this lofty thesis of how people come to define 'value.' The direction I'm taking begins with an understanding of fundamental human limitations, and using those to help illuminate why one thing might be more valuable [in some cases] than another thing.

      So an easy example is: why are data visualizations suddenly so popular? Well, we now have lots and lots of data available thanks to people sharing information of all sorts online - it makes sense that it's more valuable to us as charts as opposed to numbers, because 25% of our brain is occipital lobe dealing specifically with vison, and significantly less of our brain is devoted to dealing with more abstract things like numbers. 

      (That said, I like this one project I ran into recently, a team a MIT that made a prototype machine that takes in weather data from the internet, and depending on the change in temperature from the day before, mixes and dispenses different flavors of toothpaste. The idea is that if your toothpaste is minty as you brush in the morning, you'll know it's colder than the day before. If it's cinnamon, you'll know to dress for warmer weather. I call this 'data tasteualization.')

      So the limitation is that biologically we're built to navigate the world in certain ways; a natural extension of that reality is that we find certain things useful/meaningful/valuable and other things less so. Ultimately my hypothesis is "limitation is meaning." Basically in the way rules create meaning. Do you remember Second Life? It was a virtual world circa 2002 or so (still is, actually), where the premise was that you create a digital second self.... and then you can do anything in that world. As you might imagine, the problem is that if you tell people they can do anything...they do nothing. No one knew what to do.

      This is why games are fun, and Second Life was not fun: games come with rules that limit you to doing a certain number of things. And from that limitation comes meaning, and value. Hmmm, in fact, sometimes I think about that button Dad made when we had the button-making machine, it said "no keys, no lock; no rules, no game."

      It's all started with trying to understand decision-making, which lead me to this notion that humans are notoriously and consistently bad at thinking about time. That got me thinking about our capacity for thinking about time as a natural limitation on the way we make decisions. The quintessential example is illustrated by the following:

      1) Which would you rather: $50 now or $300 now? (easy)
      2) Which would your rather: $50 now or $50 in one year? (easy)
      3) Which would you rather: $50 now or $300 in one year (difficult)

      So that limitation got me thinking about what some loosely call "feedback loops." That is the notion that in order to feel like you're impacting the world, you need to intuitively see some kind of feedback from your actions. That's easy enough with turning on a light switch, or putting your hand on a stove (or deciding to take the money now), but not as intuitive when it comes to eating less and losing weight later, or translating the value of reading a book into future wisdom.

      So "intuitive feedback" has become a kind of value to me, because of our limitations in the way we interpret causality. $50 seems like a causal agent when I put it into a bank and get interest 5 years later (money is intuitive because it easily translates into numbers), but it doesn't *seem* like a causal agent when I use that $50 to buy a smart book (even if 5 years later I have an intelligent and meaningful discussion with someone important because of it). 

      Obviously, *seeming* is the critical term here. Lately I'm fond of saying "reality is just reality, and it doesn't really care if you understand it or not." Aldous Huxley said something similar, although somewhat pessimistically toned: "facts don't cease to exist because they are ignored." So because of that I've grown to really like illusions and paradoxes (I consider all paradoxes to be illusions). That's why I put "[in some cases]" in brackets up there in the first paragraph; the interesting thing about studying value is that you find all sorts of seeming paradoxes.

      So an example: why is Katy Perry so popular? Well, because she sings about things everyone can relate to. If "popular" is valuable, it's because there is value in accessibility. But then think about a deeply complex work of art, a literary masterpiece. These things are valuable in the esoteric complexity, their ability to be accessed only by a few. Put more simply: scarcity is value.

      So, scarcity and accessibility are at odds. This is a paradox, but I suspect it's just an illusion. 

      To get a bit more complicated, that thesis is actually just kind of a starting point for thinking about how the universe has solved complex problems. Something like "how nature, humans, and technology have been working over time to solve different kinds of the world's complex problems - almost in a passing of the torch sort of way, like relay racers." It's pretty rough thinking right now, but I think about how we only have to solve problems like cancer, because evolution already took care of the simpler problems like basic diseases. Kevin Kelly (co-founder of Wired) recently wrote "What Technology Wants," and has been talking about he doesn't worry about what some might call "the rise of technology" because maybe the world needs other kinds of minds, maybe kind of like how different kinds of human cultures enrich the world. 

      The notion seems somewhat lofty on its face, sure, but then I think about things like the Eureka Machine. It was first most known for being able to watch a swinging pendulum, and from studying the movement mathematically, it was able to determine the fundamental laws of classical Newtonian physics.

      They then put it in front of one of our mathematically toughest current challenges: the double pendulum problem. That is, attach a pendulum to another pendulum, and the motion that results is - for all human purposes - chaos. There was a point where the Eureka Machine was studying the double pendulum problem and defined it mathematically. I don't think any human had done the same to that point. Although I might have that confused with another example, one concerning cell biology. As you know, cell biology is *astronomically* complex. We're talking sub-atomic complexity, the preciseness of which determines exactly how cells and cell parts function. The Eureka Machine had at some point predicted the behavior of cell development or replication or something to that effect, to such a degree that the researchers observing it ran into a critical problem: they knew the end formula, but they themselves couldn't explain the formula. Thus they couldn't publish it; it'd be like writing a dissertation and when asked to show your data responding with "it was magic."

      Last I remember, I think the researchers are still struggling with that problem. And it makes me think: someday a problem much more complicated than cancer is going to present itself to the world, and it seems plausible that our natural limitations inhibit us from solving them as humans. That's not such a bad thing; after all, even the force of evolution is limited as well, primarily by time. But if you take a step back and think of evolution as just one part of reality, and humans as just another (that evolution created), then it's not such a "scary" prospect to think of technology as just yet another part of reality (that humans created). It might be that this problem is in fact the *result* of human limitation/biases/shortsightedness - climate change and the upcoming challenge of food production come to mind, but I'm sure reality can think of many other things that I can't. 

      Long story short, I'm thinking of putting this all into a book at some point as it brews in my head. I expect to do lots of research on this that will sometimes validate but more often challenge my thinking, and I expect the results to point me in an entirely new direction. I'm collecting all the cognitive pieces at http://www.howtobreakanything.com. Or maybe I'll nurture some relationships at Columbia while I'm here and maybe do a nice formal thesis/dissertation or something. I don't know, I'll figure it out as I go along - I'm not very good at thinking about time ;)

       

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      13 Jul 2010

      An historical evolution of utopia: from Eternity to Liberty to Equality to Fraternity

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      Bill Joy, Chief Scientist of Sun Microsystems, once wrote a comprehensive exposition in Wired back in April of 2000, titled "Why the future doesn't need us."
       
      Aside from touching on a wealth on insightful points of conversation, ranging from a detailed evolution of technology in the computer age to dystopia and the complexity of non-linear systems, Joy notes a particularly interesting description of how our perception of utopia has developed over time in accordance with our environmental conditions:

      I recently had the good fortune to meet the distinguished author and scholar Jacques Attali, whose book Lignes d'horizons (Millennium, in the English translation) helped inspire the Java and Jini approach to the coming age of pervasive computing. In his new book Fraternités, Attali describes how our dreams of utopia have changed over time:
       
      "At the dawn of societies, men saw their passage on Earth as nothing more than a labyrinth of pain, at the end of which stood a door leading, via their death, to the company of gods and to Eternity. With the Hebrews and then the Greeks, some men dared free themselves from theological demands and dream of an ideal City where Liberty would flourish. Others, noting the evolution of the market society, understood that the liberty of some would entail the alienation of others, and they sought Equality."
       
      Jacques helped me understand how these three different utopian goals exist in tension in our society today. He goes on to describe a fourth utopia, Fraternity, whose foundation is altruism. Fraternity alone associates individual happiness with the happiness of others, affording the promise of self-sustainment.
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      5 Jun 2010

      How mirror neurons explain empathy, social development, and the impossibility of utopia

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      </object>
       
      Jeremy Rifkin's above explanation of the Emphatic Civilisation is an excellent watch. I haven't even watched it all yet - I just now stopped at 4:46 because I was strikingly compelled to immediately capture the following trenchant thought:  
       
      "Empathy is the opposite of Utopia. There is no empathy in heaven, because there's no mortality."
       
      I've always been particularly fond of the thoughts behind the 'Architect speech.' Essentially this is an exercise in exploring the thoughts behind the 'brain in a vat' questions raised by neuroscientists of the 1970's (and philosophers across the ages) that manifest in the Wachowski production of The Matrix. This dialogue in particular brings up the Architect (the architect of the brain-in-a-vat matrix)'s initial frustration with trying to create utopia. "The first matrix I designed was quite naturally perfect. It was a work of art: flawless, sublime. A monumental triumph equaled only by its monumental failure."
       
      Rifkin's above empathy quote (and the discussion leading up to it) concisely captures what it is about heaven/utopia/want/perfection that is fundamentally flawed: none of these things account for our critically essential need to experience and empathize with the bad, painful, and suboptimal things in the world. 
       
      If I could circle, underline, and highlight 'critically' a hundred times over, I would. Empathy drives understanding ('relation,' to put it properly) drives development drives cognition drives everything. 
       
      Update: the rest of the video only gets better: historical neuropsychological evolution, networked communication, metasocioculture. (Oh and also, much more on mirror neurons here and in audio form at the Stuff You Should Know podcast on synesthesia)
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      9 May 2010

      "I make, therefore I am": historical evolution, philosophical/scientific/entrepreneurial/artistic revolutions

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      Screen_shot_2010-05-09_at_10

       

      [via situated urbanism]

      The above speaks to something I think about when I wonder about the Philosopher/Scientist/Entrepreneur/Artist balance: how does this balance shift back and forth (or alternatively: in one direction) over time?

      Psea

      To me it hints at the idea that throughout history cultural sentiment has shifted from "the Philosopher is the most important figure of our time" (circa 1350 - 17th century?) to "the Scientist is the most important figure of our time" (circa 1473 - late 19th century?) to "the Entrepreneur is the most important figure of our time" (early 18th century - present??). (obviously these overlap in time, much like they overlap in individuals)

      I should take a second to distinguish between what the statement in the image means to me and (my impression of) what the individual is trying to express because there's an important point to be made here about perspective: the statement in the image expresses the assertion that "the Entreprenuer is the most important figure ever, because Entrepreneur actually makes things."

      Not so sure I would go as far as to say "____ is obviously the best thing to be." Making things is obviously important; it's why I've devoted a full half of the PSAE model to it (the 'popular' half). But one of the reasons I started building this framework is to answer the question of how 'making things' fits into a larger scheme of what things are valuable and why. 

      One last thought, that if people like Hugh MacLeod, Lewis Hyde, Seth Godin, et al are right we'll be entering the age of the Artist soon enough as well.
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    • Contributors

      Kyle Cameron Studstill
    • Obox Design
  • How To Break Anything

    Hello friends and collaborators. I deal in innovation, working to build fantastic experiences enabled by the digital world. As part of this I track cultural change, primarily through observations guided by models and filters calibrated over years to sort out the cream.

    These pieces of thoughts here reflect concepts that are elements of those models: ecosystem thinking, long-term value, information filters, and pattern recognition.

    ("How to break anything" is an abstract notion that reflects my background in observation and analysis. Rules are meant to be broken, but only through understanding the rules - observing them with an empathetic eye - can they be broken constructively.

    So how to break anything? Observe everything.

    [You can't observe everything so how do you know what to observe? That's another project that I call Filter Theory - see the About link above.])

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