How To Break Anything

Thoughts and insights on culture and human behavior, living blissfully at the intersection of rationality and irrationality (but mostly irrationality) 
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On "quality" vs relevance

A Thinking Camera That Helps Photographer Take The Best Quality Photos

Nadia is an aesthetics inference camera developed by Andrew Kupresanin and has the ability to infer the quality of the photo before shooting it and send it to the photographer as a feedback. The camera doesn’t have a display, but constantly sends updated messages about the aesthetic quality of the image as the photographer moves the camera around the object to be captured, helping  judge when to snap the photo.

Last June, Chris Anderson of the book Free: The Future of a Radical Price spoke at the RSA (video here) with notions that on a surface level seemed like an exploration of "free" but were in fact an exploration of value. An exploration of 'quality' is captured in paraphrase below, taken from Chris' response to a comment on how the impossible triumvirate of "free, perfect, and now" (the old maxim being that you can have only two) reflect the desire for cost, quality and time:

"Perfect is one of those words that I'm not so sure what it means anymore. I struggle with semantics - the word 'free' has changed, semantically. The same with words like 'news.' It used to that news meant content created by professional journalists. Now it's something that is relevant and worth repeating. And now you have this word 'quality.' I tell this story in the book: my children are allowed two hours of screen time per weekend. One weekend we said to them that for this weekend's two hours you can have two hours of Star Wars. You can either have two hours of Star Wars DVDs - upscale, high production, surround sound, big screen, and popcorn. Or, you can go on YouTube, and watch Star Wars videos created by 7-year-olds of stop motion animation with Lego figures. And instantly they're like: YOUTUBE. They didn't hesitate for a moment. If you look at these videos created by 7-year-olds you would say that the quality, by standards of Hollywood definition, is not good. They put their fingers in the screen. The lighting is not great. The voiceovers are exactly what you would expect from 7-year-olds. So it fails every traditional definition of quality - except for one, which is relevance. That it is exactly what those kids wanted. And in fact it's not even the quality of the story that George Lucas created that's a factor here - they would actually much rather watch toy soldier animations made by 7-year-olds instead of Star Wars animations. I say all this because I don't know what quality means anymore."
It's something that I find important to consider whenever thinking about the value of 'quality.' In the inference camera example above, the term quality is misleading - quality in this case is a measure of relevance, as defined entirely by the developer Andrew's sense of relevance. This definition may in fact be useful - you may be a photographer who needs to shoot photos of the nature that Andrew has defined as quality, and get value out of sharing these photos with people who find Andrew's sense of relevance closely in line with their own. But when thinking about value, its worth considering whether any particularly defined relevance does in fact capture the relevance that is valuable to you (or anyone you hope to share a photo/anything else with). 

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Filed under  //   definition   value  

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Historians, more than anyone, know that there are no firsts

Today’s idea: In a way, blogging isn’t all that new, a historian says. Informal writing combining pithiness with provocation stirred up the politics of Renaissance Italy and prerevolutionary France. And in light of the Web, it deserves more study.


[from "In Search of Time," on various cultures' adoption of lunar-solar calendars]

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Filed under  //   culture   definition   philosophy   time-orientation  

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Three more reasons illustrating the problem of "first"

Eat the Big Fish is getting a second edition, looking at some of the changes in his thinking of the last ten years since it was written, and one areas he is looking to explore is "opportunity". 

"Do you know who invented the Cheeseburger?" asks Morgan. It was JWT in the 1930s, on behalf of Kraft slices who wanted to encourage the American population to increase their consumption of cheese slices. 

JWT suggested that they attach them as an ingredient to the most popular meal in America - the hamburger. They created something out of nothing." 

I love this story - the idea that an agency helped create a new usage occasion, a new reason to buy a product, and forever changed American culture - just by taking two existing things and putting them together. 

Another reason I love this story is that it's almost certainly not true

As far as Wikipedia knows, the Cheeseburger was invented in 1924 by a 16 year old fry cook called Lionel Sternberger [what are the odds?] at a sandwich shop in Pasadena, California. 

I very much doubt that this was the first time anyone added cheese to a burger, but it's the first recorded, [and as we know nothing is real until it has been recorded] and it certainly predates the 1930s. 

Assuming the Kraft/JWT story is at all true - I can find no evidence online, but that's not conclusive either way - what's way more likely is that some inspiring young Mad Man saw, heard or indeed ate a cheeseburger, stole the idea, and then, perhaps, the agency and the brand helped it spread. 

Stories are often more compelling than facts. 

No idea comes from nowhere. 

You may have heard me say that the problem with claiming "firsts" is (like most things) a problem of definition. I'll surely talk about this more later, but here Faris gives three excellent concepts to consider:

Nothing is real until it has been recorded
No idea comes from nowhere
Stories are often more compelling than facts

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