How To Break Anything

Innovation + experience-minded design strategy. The pieces of a working model for understanding culture + change in an increasingly complex world.

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      24 Jun 2010

      On our behaviors programming our environments, and our environments programming our behaviors

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      I'm fascinated by the phenomenon of manipulating our environment to extend our brains. I suppose it all started with early humans carving on cave walls as a way to store historical data. Now we have ebooks, computers, and cell phones to store our memories. And we have schools to program our brains. But it goes much deeper than that. Even a house is a device for storing data. Specifically, a house stores data on how it was built. A skilled builder can study a house and build another just like it.

      Everything we create becomes a de facto data storage device and brain accessory. A wall can be a physical storage device for land survey data, it can be a reminder of history, and it can be a trigger of personal memories.

      A business is also a way to store data. As a restaurant owner, I was fascinated at how employees came and went, but their best ideas often stayed with the business, especially in the kitchen. The restaurant was like a giant data filter. The bad ideas were tested and deleted while the good ideas stayed, most often without being written down.

       

      via dilbert.com

      It turns out that Scott Adams (Dilbert) has a very intelligent blog. His post "Exobrain" (excerpt above) is very much in the genre of thinkers like William Mitchell; Mitchell's book Me++ The Cyborg Self And The Networked City illuminates all the ways in which humans capture meaning, value, and information in objects outside of themselves.

      I was actually most caught by Adams' closing paragraph, using this idea to illuminate in a new way why environments - not our internal thoughts/volition - most deeply shape our lives:

      Years ago I worked with a young intern at Crocker Bank who believed his first step toward success was to find a place to live in a prosperous suburb. His theory was that the external environment would program his brain for the sort of success that his neighbors would have already found. I remember mocking him for his offbeat and naïve theory. Now I think he's a genius for understanding at such an early age that his environment was a tool for programming his brain. I lost touch with him, but I'll bet he's a millionaire now.

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      10 May 2010

      Why machines haven't yet taken over the world

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      Img_8176
      Grandmaster Maurice Ashley made a reference last week at Saatchi & Saatchi's 7x7 event about the world-changing game between Garry Kasparov and IBM's Deep Blue back in May of 1997.

      It was world-changing, but not in the way the majority of chess players all collectively feared it would be.

      Many thought it signaled the end of an age old institution, that some critical part of humanity was now gone forever forever on that day.

      In actuality, what's happened has been quite the opposite.

      Smarter and faster and more intelligent chess machines have led to even smarter/faster/more intelligent human chess players. Human players have been able to iterate within better games and iterate faster, make mistakes faster, and develop more advanced perspectives faster.

      The idea here (and part of the idea behind cyborg anthropology) is that there's no actual separation between humans and machines - in the sense that 'cyborg' is human influencing/being influenced by machine, we are already cyborgs.

      Nothing too profound, but just another thought on why I'm not too keen on doomsday scenarios. 

      [As a relevant and timely aside: myself and Danielle Strle have begun working on the collaborative project 131//97; stay tuned on the tumblr site as it develops]

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      4 Mar 2010

      At some point, we'll stop thinking of phones as devouring other devices

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      "Sony prepping new line of handhelds, including PSP phone" via engadget.com

      At some point, we'll stop thinking of phones as devouring other devices; soon enough, we'll start thinking of it as devices that happen to be able to make calls as well. Kinda like how we had computers that just happened to have a solitare game on them too.

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    • Contributors

      Kyle Cameron Studstill
    • Obox Design
  • How To Break Anything

    Hello friends and collaborators. I deal in innovation, working to build fantastic experiences enabled by the digital world. As part of this I track cultural change, primarily through observations guided by models and filters calibrated over years to sort out the cream.

    These pieces of thoughts here reflect concepts that are elements of those models: ecosystem thinking, long-term value, information filters, and pattern recognition.

    ("How to break anything" is an abstract notion that reflects my background in observation and analysis. Rules are meant to be broken, but only through understanding the rules - observing them with an empathetic eye - can they be broken constructively.

    So how to break anything? Observe everything.

    [You can't observe everything so how do you know what to observe? That's another project that I call Filter Theory - see the About link above.])

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