How To Break Anything

Innovation + experience-minded design strategy. The pieces of a working model for understanding culture + change in an increasingly complex world.

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      12 Jan 2012

      Memory patina: an @rubensun connection from [temporarily] "perfect" devices

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      Screen_shot_2012-01-12_at_11

       

      Followup from yesterday's thought on patina and [temporarily] "perfect" devices. I love the connection Ruben makes here.

      The article I reference is Absent-minded Robots Remember What Matters (Robots could mimic human forgetfulness to filter out less useful information.)
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      24 Jul 2011

      Intuition and counterintuition

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      Media_httpecximagesam_aeghm

       

      Leaders in all fields-business, medicine, law, government-make crucial decisions every day. The harsh truth is that they mismanage many of those choices, even though they have the right intentions. These blunders take a huge toll on leaders, their organizations, and the people they serve.

      Why is it so hard to make sound decisions? We fall victim to simplified mental routines that prevent us from coping with the complex realities inherent in important judgment calls. Yet these cognitive errors are preventable. In Think Twice, Michael Mauboussin shows you how to recognize-and avoid-common mental missteps, including:

      -Misunderstanding cause-and-effect linkages

      -Aggregating micro-level behavior to predict macro-level behavior

      -Not considering enough alternative possibilities in making a decision

      -Relying too much on experts

      Sharing vivid stories from business and beyond, Mauboussin offers powerful rules for avoiding each error. And he explains how to know when it's time to think twice-to question your reasoning and adopt decision-making strategies that are far more effective, even if they seem counterintuitive.

      Master the art of thinking twice, and you'll start spotting dangerous mental errors-in your own decisions and in those of others. Equipped with this awareness, you'll soon begin making sounder judgment calls that benefit (rather than hurt) your organization.

      via amazon.com

      I find it important to consider the counterintuitive; it's a form of long-term thinking. It's having the perspective of seeking global maxima in spite of moving away from local maxima. 

      Maxima

      And at first blush this notion of "think twice" runs against the type of argument Malcolm Gladwell popularized in Blink.

      I think there are just two different types of intuition being referenced here: evolutionary and multiplexed.

      The post just linked explains both, but in short: Malcom's evolutionary intuition is something like "mental muscle memory"; Mauboussin's multiplexed intuition emerges from absorbing information over time in a controlled/conscious manner. 

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      13 Apr 2011

      Two kinds of intuition - evolutionary and multiplexed

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      Yesterday I was reflecting on Thad Starner's distinction between mutlitasking and multiplexing. It reminded me that not too long ago I made made the statement "most things worth thinking about are counter-intuitive, because human intuition is wrong about just about everything."

      To which my smart friend Alicia promptly replied that she strongly disagreed. Smart because it got me thinking that there are in fact at least two different kinds of intuition.

      There's a first kind of intuition that I was originally thinking about when making the statement - this is intuition based on biological and evolutionary process. This is the kind of intuition that is captured on my favorite page of all the internet, Wikipedia's list of human cognitive biases. This is a list commonly referred to as "all the ways that you could be completely wrong about everything."

      So, well-designed environments (both physical and cognitive) - the kind I mentioned are worth thinking about - are the types that recognize that humans are constrained by these limitations, as seemingly unnecessary their design elements may be. The Mother Bear Proverbial Wallet for example, shown below - it's seemingly counter-intuitive to build a product that is intentionally hard to use (the opening mechanism is wirelessly synced to your bank account - becoming more tense as your funds get lower). Though, like great architects might masterfully make use of physical limitations to create efficient physical space, great interaction designers use human cognitive limitations as design constraints for better behaviors. 

      Screen_shot_2011-04-13_at_9

      But there's also a second kind of intuition, the kind Alicia reminded me of -  which is more akin to muscle memory or something from the Gladwell-popularized idea of "10,000 hours." This kind of complex intuition is developed by way of individual microexperiences, over time, perhaps through Starner's notion of multiplexing. The kind of intuition that gets me wondering if perhaps much of the charge of long-term memory mechanisms can be characterized by the process of reconstructing neural pathways from disconnected to synergetic, when long-term experience and exposure shape them to do so. (sorry, that statement's a mouthful; see David Linden's The Accidental Mind for a nice primer on the biochemical basis of experience-based memory.)

      This kind of intuition is what makes a magician's slight of hand truly "magic" - magic is impressive not because there's some secret that could be divulged, rather it's because the magician has put in the hundreds of hours of work necessary to make 15 seconds of performance seamlessly invisible.  

      This is the kind of intuition that is behind the original charge of this blog: "how to break anything? observe everything" -  a statement about pattern recognition through broad and unrestricted exposure. 
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      5 Feb 2011

      Unnecessary obstacles and seemingly superfluous things

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      "What nature requires is obtainable; it is for the superfluous we sweat."
      -Seneca, Epistles, 1st Century

      I was at a talk by Jane McGonigal the other day. She think a lot about games. I found it quite poignant that she noted though it *seems* like the the object of games is to reach a goal, this is in fact not the case. She used golf as an example. Ostensibly, the goal of golf is to get a ball into a hole. Though if this were actually the case, we would pick up the ball, and put it in the hole. Instead, we try to hit to ball into the hole with a stick. From really far away. And on difficult terrain.

      What's happening here is not the act of trying to reach a goal - it's the act of trying to master a challenge. What I liked about Jane's perspective is that she introduced the notion of games as *unnecessary obstacles*.

      As part of my exploration of 'seeming,' (see: Understanding Seemingly Invisible Things) I love thinking about the unnecessary, the superfluous. I think these things are much more important than we initially think. 

      (Oh and here's more smart thoughts on games as mastery not rewards):

        </object><div style="padding:5px 0 12px">View more presentations from Sebastian Deterding.</div></div>
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      25 Dec 2010

      From: How Your Gifts are Really Valued

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      Recent behavioral studies are finding that when you give a gift, the recipient automatically values it lower than its actual worth. Why? Simply because it's a gift.

      Group payment service WePay decided to take a look at how gift-giving works and found that what you give can be worth—in the mind of the recipient, that is—up to 18% less than its actual retail value:

      How Your Gifts are Really Valued
      (Click to enlarge.)

      via lifehacker.com

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      Kyle Cameron Studstill
    • Obox Design
  • How To Break Anything

    Hello friends and collaborators. I deal in innovation, working to build fantastic experiences enabled by the digital world. As part of this I track cultural change, primarily through observations guided by models and filters calibrated over years to sort out the cream.

    These pieces of thoughts here reflect concepts that are elements of those models: ecosystem thinking, long-term value, information filters, and pattern recognition.

    ("How to break anything" is an abstract notion that reflects my background in observation and analysis. Rules are meant to be broken, but only through understanding the rules - observing them with an empathetic eye - can they be broken constructively.

    So how to break anything? Observe everything.

    [You can't observe everything so how do you know what to observe? That's another project that I call Filter Theory - see the About link above.])

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