How To Break Anything

Thoughts and insights on culture and human behavior, living blissfully at the intersection of rationality and irrationality (but mostly irrationality) 

impractical != 'not real': thoughts on tech, future, science, art, philosophy

(That should be read "just because something is impractical or conceptual doesn't mean it's not important/'real'")

I think about this when I hear the argument that devices/concepts/whatever need to have popular appeal before they can be considered "the future." There's this small part of my that boils slightly over when people get defensively passionate about how important the here and now is, praising 'doing stuff that's practical and real.'

This is part of a larger "which is more important, strategy or tactics" conversation, but on the technology front generally the case goes like this: "x/y/z technology isn't the future, because it's not cheap/understandable/simple enough for the mass market." (see: Why Computers Should Be More Like Toasters)

My response is that of course what's popular/accessible right now isn't the future. That's the whole point. Technology becomes pervasive when it's boring, true - but not because it's inherently boring, only because by the time popular culture finally adopts it there's another set of more future-thinking concepts that make it seem boring by comparison. 

(How very validating that as I was finishing this article up, cyborg anthropologist Amber Case tweeted this Wired article: Neanderthals Not Dumb, But Made Dull Gadgets)

Saying that future-forward/concept designs are irrelevant bc they aren't "real" is like saying art isn't important because it doesn't move science forward.

In fact, precisely what art does is move scientific thinking forward. I was saying this just yesterday, in Artists Change The World, Not Technology

In a phrase: practical science solves the questions that impractical artists and philosophers ask. (indeed, this is why the best scientists are also artists/philosophers)

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Artists change the world, not technology

If you look at all the interesting concepts for how the iPad will fundamentally shift how we think about content, each one is the result of clever writers integrating creative narration into their work. Artists change the world, not technology.

 

Addendum: The above was inspired by the comment conversation on the PSFK post linked above:

Michael Kowalski Hm, so the iPad could be a good platform for multimedia, games and augmented reality. Not much of a surprise there. I expect the textbook industry in particular will be utterly transformed in short order. But what about, you know, *real* books? I would have liked to have seen how, say, the next Martin Amis will be “enhanced” on the iPad.

Kyle Studstill: @Michael I tend to think of this about a variety of media/story content in general as well. Movies, for example. Everything about a movie, promotion and all, is about getting you into the theater, and once you’ve seen the film you’re done. I’d be fascinated to see a movie written such that the experience of “watching the movie” continued in some way outside of the theatre. Perhaps something is written into the script such that some common event occurs that everyone can be a part of (and anticipate) months after people have seen the film opening week. I don’t know. But I do think that the kind of “enhanced” you’re talking about comes from within the work itself, not necessarily the iPad that holds it. I think you’re right if you’re saying the iPad gives storytellers a fantastic opportunity to create something with the ability to be “enhanced,” and I hope they do.


To which I was referencing a thought that occurred to me once upon a time:

From the future: The evolution of movie-based entertainment

 

'why so serious?' via socialhallucinations.tumblr.com

It occurs to me that every movie-based campaign focuses entirely on getting consumers into the theatre to watch the film. There have been more and more interesting ways of doing this, through events leading up to launch day, but everything culminates in seeing the film in theatre and then the experience is over.

Seeing this today got me thinking: 'what if the Batman: Dark Knight experience were still something ongoing?' Something we were still excited about today. What if inherent in the plot and script of a movie there was something that made the story much more than a 2-hour experience? Something in the script that took the movie into real life, an event that could be held months after opening day, once everyone has had a chance to see it and understand how the event is an extension of the plot.

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Filed under  //   adaptation   future  

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"Public Access To Privacy"

"As a public experiment, artist Julia Burns (alias: 'rose_burns') decided to blog on twitter in full view of the lunchtime crowd in Martin Place, Sydney, for one hour.

She sat on her living room couch, wearing ugg boots and a comfy sweater, next to her heater, favourite cup, and a box of chocolate mints as she posted tweets about her life in front of the Channel 7 building.

Burns is interested in the concepts of public access to the private sphere and the changing nature of privacy.

Do 'followers' read with the same zest in the real world as they do in cyberspace?

What is it like to follow a stranger's blog entries, while standing in front of them?

Why do individuals increasingly publicize their private lives?

Recognising the immense complexity and power of social networking and blogging sites, Burns does not wish to condemn these tools. Rather she wants to provoke, especially for the younger generation, debate on the integrity of some of their uses.

She is concerned by the increasing need for public acceptance and validation in the social networking scene."

I don't know if I agree right away on the need for public acceptance and validation as 'increasing.'

What has increased is our the ease with which we can satisfy it.

And like most things (read: everything), we come to find that there's an optimal balance, a sort of moderation.

That is to say, it may be privacy/public validation today, but it will most certainly be something else tomorrow.

I wouldn't be too worried about it. (but then, I'm not too worried about most things...)

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Filed under  //   adaptation   privacy  

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How games/reward mechanisms work, and an interesting perspective on the definition of "game"

5 Creepy Ways Video Games Are Trying to Get You Addicted

This article is fascinating and of course hilarious, being Cracked (though I'm not prone to calling these types of things "creepy"...). Some things it calls to mind:

  • Sheena Iyengar's The Art of Choosing, a brief section where she makes a bit of a case analogous to the "you're in a prison" idea of The Matrix
  • Skinner Box? There's an app for that.
  • Seth Godin's Linchpin, and the work culture we've created to indoctrinate employees:

 

Why do so many of us have that void? Because according to Everything Expert Malcolm Gladwell, to be satisfied with your job you need three things, and I bet most of you don't even have two of them:

Autonomy (that is, you have some say in what you do day to day);

Complexity (so it's not mind-numbing repetition);

Connection Between Effort and Reward (i.e. you actually see the awesome results of your hard work).

 

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Filed under  //   behavior   behavioral economics   game mechanics  

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BITS blog on the evolution of 'like,' 'friend,'

I didn’t actually “like” the fact that five people had died in a terrible accident. Technically, I didn’t even “like” the story...

I called up an expert on language for some insight into this issue: Jesse Sheidlower, lexicographer and editor at large of the Oxford English Dictionary. Mr. Sheidlower said the evolution of meaning and interpretation is natural for language. He considers it entirely possible that a younger generation growing up online might understand “like” to mean something different than older folks do. “People are posting very heartfelt feelings on these social sites, and the option is to either like it or comment,” he said. “I don’t think it changes the meaning of the word, but there is a disjunct that is happening here, and it forces you to think of the word that is pointing to a story and not necessarily the content within it.”

“Like” clearly isn’t the only word that is seeing a change to its context or understanding. We are starting to perceive the word “friend” differently, too, thanks to social networking services. “There’s a point when these friends are really just people I have in common with others, or people I’ve only met once, but ‘friend’ is the only word available to say you know this person, even though they are simply connections,” Mr. Sheidlower said.

 

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Filed under  //   adaptation  

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Decision-making in multiple contexts, as told by Herodotus in The Histories

[Herodotus on the Persians in The Histories]

Some of you who have talked to me recently on making decisions may know that I tend to talk about making decisions in multiple contexts. The idea is that if you make a decision once, you're assuming every fruit of that decision is going to be consumed in the exact same context in the future. This is absurd, of course.

Ideally, in order to effectively avoid regret, you'd be able to consider the outcomes of a decision in every context you might experience those outcomes in the future.

This is of course impossible, but the idea is to experience as many of then as you can as you think about your choices. Let's say you're considering whether to take a job across the country; the strategy would be to consider the proposition when excited, when depressed, when frustrated, when scared about the future, when glowing from positive feedback, and so on.

The relevant cognitive bias here is probably an iteration of the availability heuristic, in the sense that we tend to believe the way we feel right now is how we'll feel forever.

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Filed under  //   cognitive fallacies   decisionmaking  

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"A mere 300 years later," long enough timelines, etc

Couldn't help but reblog this, given my propensity to think about things in terms of "a long enough timeline..."

Noted that the actual excerpt from the above linked post is: "On a long enough timeline, every decision is a success, in the "you learn something from everything" sense. On a short enough timeline, every decision is a failure, in the "you haven't accomplished your goals yet" sense."

The idea of course is that on an even longer timeline, every decision is a failure. Or a success. Whatever 300 years later happens to mean to you.

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Filed under  //   perspective   time-orientation  

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Knowing the future is essentially understanding our fundamental resistance to change

At this morning's Social Media Art Camp, Jane Park of Creative Commons was speaking on the evolution of copyright and the new remix culture. The topic of news organizations struggling to hold onto content (AP Press' issue with Shepard Fairey's work, etc) and NY Times' paywall came up, with the question being: how should publications adapt to the emerging remix culture?

Which got me realizing: the question "what does the future look like?" is essentially an exercise in asking how to overcome resistance to change. If you want to know what the future looks like, look at what people with a stake in the present are resisting.

Side note: had a quick chat with @fortheartofit as I was thinking of this; I like her comment that the major news publications now are essentially facing the same crisis/opportunity that the music industry was faced with all so recently...

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An idea to agree or disagree with re: value, cost, etc

"The value of a thing lies not in what one attains with
 it, but what in what one pays for it - what it costs us."
-Neitzche, Twilight of the Idols, 1889

I'm finding more and more that meaning comes precisely from limitation. The reason Significant Objects works is because mundane objects can mean anything; only when their meaning is limited are the objects valuable. 

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At some point, we'll stop thinking of phones as devouring other devices

"Sony prepping new line of handhelds, including PSP phone" via engadget.com

At some point, we'll stop thinking of phones as devouring other devices; soon enough, we'll start thinking of it as devices that happen to be able to make calls as well. Kinda like how we had computers that just happened to have a solitare game on them too.

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Filed under  //   cyborg anthropology   future  

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